﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace RoguelikeLib
{
    public enum RObjects
    {
        // Basic components
        BaseMaterial,
        StoneWall,
        StoneFloor,
        GrassFloor,
        DirtFloor,
        FireWall,
        // Architecture
        ClosedWoodenDoor,
        ClosedIceDoor,
        ClosedFireDoor,

        StairsDown
        // Creatures

        // Items

    }
}
